![]() They fixed an exploit (that i'm not aware of) by making the spell queue system that has always been there only take the first spell it is told to use where it used to take the last one it was told - meaning that you could overwrite the queued spell if a proc happened (etc.). this is true for any DPS class (and tank) that is GCD-capped - this means basically anyone but rogues who are lmited by energy and rarely by GCD. Spamming keys as a DPSer has always been important to achieve your highest potential. Hmm, this isn't an accurate assessment of what is going on in wow. posted by Tobold 11:45 AM Permanent Link There is really no reason why a game should respond better if you hammer your keys instead of pressing them once. WoW now actively punishes button mashing, and that is good. Only of course that with the new ability queue if you button mash, you will launch abilities twice which you only wanted once. They are the button mashers, if they want some ability to go off, they hammer the key until it does. If you play it right that is going to improve your ability output, because it gets around the problem of lag making you think you are still on cooldown, while in reality you are not.īut some people complain about the new ability queue, because they are apparently unable to hit a key just once. In the new ability queue system, if you are on global cooldown or in the middle of an action, and press another hotkey, the game remembers that, and queues the ability, performing it after the first one is finished. ![]() I do not mash buttons, but press them when appropriate. ![]() Due to the way I play World of Warcraft, I barely noticed the new ability queue system. ![]()
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