![]() However, it can be a bit frustrating early on due to a mixture of the starting filler players being pretty poor and the limited opportunities to recruit new players in the initial areas. Players will have to be more aggressive in their use of skills, summons, etc. Saving can take place anywhere, and game overs only occur in story matches and battles those lost against standard opponents will simply let the player carry on as before.ĭifficulty has always been on the easy side throughout the entire series, but Chrono Stones does the best job so far of making things challenging. It should be noted that this will often not be the only requirement to progress, as most matches also require that the player’s team actually win the match after all is said and done. Players will have until the end of the current half to fill the gauge, and failure results in an immediate game over. Here players are required to fill a meter that goes up with positive actions from the player’s team, such a dribbling, passing, shooting, and, for maximum effect, scoring. The game features some new aspects to its full story matches, notably that of an Advance Gauge, which replaces the specific tasks required to progress in-match events in the previous title. The victory condition of the five-a-side battle has been simplified so it is always to score first rather than a small set of possible conditions, which is not a bad thing as these were always the most engaging ones. ![]() The title also gives the new generation of players much more of an opportunity to step out from under the shadow of the earlier cast, who played significant roles in GO but sit in the background most of the time here.Īs with previous entries, there are two types of battle: small five-a-side games and full eleven-versus-eleven matches. ![]() This is particularly present in InaPics, a bulletin board-esque replacement for the iNattr social media, where the cast will entertainingly chatter away about various subjects, not all of them directly related to the story. It helps that the Inazuma charm stemming from its focus on teamwork, friendship, and general love of football remains fully present, with its cast and incredibly loose take on historical events just adding to the fun. The Inazumabus makes a triumphant return with some new abilities. The time-travel elements are of course completely nuts and paradoxical, but after the early missteps Chrono Stones is good at just rolling with these things, making such concerns far less of an issue and allowing players to just enjoy the ridiculous ride. Things get considerably better and much more in touch with the craziness that Inazuma fans have come to love, however, once the gang reunites and goes back in time to collect the spirits of various historical figures such as Joan of Arc and Oda Nobunaga (and, for some reason, dinosaurs) before the story reaches its appropriately ridiculous climax. The story is at its weakest early on, as it tries to play things a bit too seriously in the setup. Fei explains that he is from the future, where an organisation called El Dorado is attempting to remove all trace of Arion’s beloved sport from the timeline to prevent the ascension of Hyper-Evolved Children. Arion himself is soon accosted by a figure who attempts to remove his memory of football, before he is saved by new character Fei Rune and his robotic bear companion, Clark von Wunderbot. Chrono Stones begins with team captain Arion Sherwind awakening to discover that all traces of football have mysteriously disappeared from the world. The story doesn’t necessarily need past knowledge of the series, but players will miss out on a huge chunk of characterisation from the previous title if they do leap in here. Although the game’s beginning is weaker than usual, it’s another enjoyable experience that will keep fans of the series happy. Now up to the fifth overall title, which is the second part of a trilogy for this new character generation, Inazuma Eleven GO Chrono Stones ably carries on the series’ traditions with a ridiculous tale that spans the ages. While Inazuma Eleven is a series that Nintendo of America has sadly neglected, its European counterpart has been steadily supplying the region with the highly entertaining and melodramatic adventures of Raimon Academy’s football club. Laughing in the Face of the Temporal Prime Directive ![]()
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